AI Insights · Timothy · April 2023
Top 5 io Games on iOS in Oman: Q1 2023 Performance
In Q1 2023, the top 5 io games on iOS in Oman showed varying trends in downloads, revenue, and active users. Sensor Tower data provides insights into their performance.
In the first quarter of 2023, the top 5 io games on iOS in Oman displayed diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Snake.io - Fun Online Snake from Kooapps experienced a steady increase in weekly revenue, peaking at around $111 in the last week of January. Weekly downloads showed significant growth in January, reaching 1.5K by the end of the month, before stabilizing around 900 by the end of March. Active users saw a rise from 7.8K at the end of December to a peak of 11.3K in mid-February, followed by a slight decline to 9.8K by the end of March.
Hole.io by Voodoo saw fluctuating weekly revenue, with notable peaks of $32 and $46 in mid and late March, respectively. Weekly downloads generally increased throughout the quarter, starting at 201 and reaching 355 in mid-March. The game's active user count also showed variability, peaking at 1.8K in mid-January and maintaining around 1.3K to 1.4K towards the end of the quarter.
State.io - Conquer the World from AI Games FZ had sporadic revenue, with peaks of $38 in late December and $25 in mid-March. Weekly downloads showed an increase towards the end of the quarter, rising from 140 in early January to 264 in mid-March. The active user base fluctuated, starting at 1.4K at the end of December and ending at 961 by the end of March.
slither.io by Lowtech Studios LLC had negligible revenue throughout the quarter, except for a minimal $1 in the last week of March. Weekly downloads saw a peak of 349 in early February, followed by a decline to around 110 by the end of March. Active users peaked at 1.5K in mid-February and stabilized around 1K towards the end of the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed varying revenue, with significant peaks of $53 in early January and $60 in mid-March. Weekly downloads increased steadily throughout the quarter, starting at 40 and reaching 263 by mid-March. Active users also grew, from 816 at the end of December to 1.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.